Saturday, November 07, 2009

A head for lyrics

Sorry for the absence of blog posts. I've been incredibly busy at work, writing our help file, and at home I've been writing The Black Devils Brigade for the Godlike RPG. It's been hard to fit in blogging.

Last night brought to mind something I wanted to mention. I was doing some writing with the TV on in the background. The channel was one of the VH1 channels, and they were running a concert with various alt-rock groups performing songs by The Who. I was a huge fan of The Who. I even stood in line for several hours 27 years ago to get tickets for their first farewell tour.

While watching, I started singing along to some of their songs (completely destroying the whole point of spending the time writing). Alana turned to me, smiled, and asked how I can fit in all those lyrics in my head.

This goes back to our trip home from GenCon in August. We forgot to bring music with us (other than what was on my PSP, and we don't have a way of hooking up the PSP/MP3 players to the car's stereo), so we had to rely on local radio. On the way home, we tuned in to some classic rock outside of Memphis.

Now, I'm not one to listen to classic rock stations at home. We generally listen to KXUL, the local college station, which plays commercial free alt-rock. I like classic rock. I was listening to it before it was classic (as a very small child my mother had to break a vinyl 45 rpm record of The Beatles' "She Loves You" because I was driving her mad wanting to hear it all the time). However, they aren't making any more classic rock. It's the same two decades worth of stuff they play all the time. And, this being the U.S., you hear very little of the Canadian classic rock I grew up with (April Wine or Chilliwack, anyone?). I like listening to classic rock every now and again for the great nostalgia factor, but it soon becomes tiring. I was training users in northwest Tennessee in August and they played classic rock in their offices. I didn't hear Emerson, Lake and Palmer, or The Guess Who, or even that much Rush, but they were sure to play Van Halen at least twice every single day. But I digress...

So, we listened to classic rock until we got into the depths of northern Mississippi where there's not much more than country and western, or gospel in the wee hours of the morning (until we could pick up more classic rock outside Jackson). Early on, while we were still in Arkansas, Alana made a comment that I knew a lot of song lyrics. In fact, she seemed to think I could sing along with a staggering number of songs.

The radio had just started in on a three song set of The Who.

Just as she said this, a song from the album Tommy came on.

I looked at her, smiled, and sang, "Welcome to the camp, I guess you all know why we're here. My name is Tommy, and I became aware this year."

It was obvious from the look on Alana's face that she'd never heard the song in her life, and here I was singing every word.

It just served to prove to her that, yes, I was insane.

I never really thought about it before, but it's haunted me since: I really do pick up a lot of song lyrics. In fact, when I like a song I have this deep seated need to learn the words.

I'm not as good at it as Alana thinks I am. There are still some old songs that I don't know all the lyrics to, even 30 years later, in spite of trying. I have trouble memorizing all the lyrics to songs by The Tragically Hip, but The Hip's lyrics tend to the poetic and don't repeat themselves much. They're often hard to learn, and maybe deliberately so.

But, yeah, looking at it objectively, I know the lyrics to a huge number of songs. Unfortunately, I also like to sing them even though I couldn't carry a tune if it was strapped to my back. I sing a lot when I'm alone in the car; I try not to inflict it much on the people around me, except maybe when we're on long car trips and I'm getting a bit punchy.

Now, if only I could wipe out some old Loverboy (*shudder*) lyrics and remember my security alarm number at work. I think it starts with a 5...

Tuesday, October 13, 2009

HyperBear redesigned

It's been a busy month, between work, writing projects and gaming. It was made busier by another project: a redesign of my web site.

The redesign was in the works for over a year, but it took me a while to finish the conversion.

My web site is at www.hyperbear.com.

While I was at it, I added new Delta Green adventure write-ups. Alana and Jason played in a Delta Green one-shot campaign — the scenario "A Night on Owlshead Mountain", from Delta Green: Eyes Only — earlier this year. Alana, Jason, and our new player, Dustin, played in two adventures last month in our main M Cell campaign.

My heartfelt thanks to Alana for doing the graphic logos for my web site! I did the graphics on couple of them (I found a cool Photoshop tutorial on how to do tentacles, which I utilized for the Cthulhu Pages logo; Google "photoshop tentacles"), but Alana did most of the images and put in the lettering.

I hope you like the new look of HyperBear. I'm pretty happy with the cleaner, more modern look.

Thursday, September 10, 2009

List of writing projects

One thing I forgot to add to my blog post last night are the projects I'm working on for Arc Dream. Some folks have asked me what's upcoming, so here they are:

  • The Black Devils Brigade – Full sized campaign for Godlike, based on the historical campaigns of the First Special Service Force, a unique American-Canadian commando unit.

    This has to be completed by January, 2010.

  • The Silver Pavilion – A Wild Talents supplement. Set during the Onin War, it treats the legends of feudal Japan as though they really happened. The creatures of Japanese mythology exist. The abilities of the samurai are as they are listed in legend. It does for samurai what This Favored Land did for the Civil War.

    No time frame on this yet. I'll be working on it after The Black Devils Brigade, but it might come after the next project.

  • Operation Torch – Full sized campaign for Godlike, based on the historical invasion of North Africa (Morocco) by American forces in 1942. Most of the campaign has been written. I'll be writing the first two chapters, the second part of the "Sink the Lutzow" scenario, and the final chapter.

    This book has been in development for quite a while. I'm not sure if it will come right on the heels of The Black Devils Brigade or after The Silver Pavilion.

  • This Wild Land (working title) – A sequel to This Favored Land, it brings Gifted superheroes into America's Reconstruction period and, more importantly, the Wild West. The Gifted have become The Forgotten, as their abilities — and memories of their abilities — fade away. The PCs will try to stop the forces destroying The Gift and help prevent the oncoming cataclysm.

    There is no planned due date at this point. I imagine I won't start to work on this until late next year or early 2011. I'm not sure about the others, but it will probably be released via a ransom model.

Wednesday, September 09, 2009

My First DragonCon

My convention season is over for 2009. I just got back from DragonCon. For those of you who don't know, DragonCon is the largest science fiction/fantasy/speculative fiction convention in the U.S., held each year in Atlanta, Georgia over the Labor Day weekend. It gets about 40,000 attendees each year and a lot of big name (sci-fi/sf/syfy) celebrities. It's also a sizable convention for games, particularly roleplaying games.

This was the first science fiction convention for me since 1994. I used to go to the Ad Astra convention in Toronto fairly regularly. In 1994 I went to the World Science Fiction Convention, held that year in Winnipeg, Manitoba. That was an interesting convention. Not a good convention, but an interesting one. For various reasons (which could fill a post in its own) that convention drove out most of my interest in literary science fiction for almost a decade. (I still kept my interest in sci-fi movies and TV, and got into sci-fi miniatures gaming, but... well, as I said, it's a long story.) So, I really wasn't sure what to expect, especially since this was the first sci-fi convention where I would spend a considerable amount of time running games.

Last Thursday I spent the morning finishing up a Godlike (World War II super heroes; think Saving Private Ryan meets Heroes) scenario for the convention. Then I printed some character sheets for the game and generally messed about when I should have been packing. I drove from West Monroe (with a stop in Jackson, MS) to Birmingham, AL where Shane Ivey, president of Arc Dream (publisher of Godlike) lives. My trip started inauspiciously, given that I forgot some stuff and had to find a grocery store on the way. I got there safe and sound on our car's new Firestone tires (recently purchased).

We left Birmingham Friday morning, getting on the road about 7:30 CDT, and arriving in Atlanta around 11:00 EDT. We had to unload the truck, meet up with Ben Baugh (Arc Dream and White Wolf writer) at our hotel, check in at the hotel, and register at the con by 1 p.m. for my first game. We didn't make it.

Part of this is because the convention shuttle didn't show up. Our hotel (the Renaissance) was about 10 blocks away (about a 15 to 20 minute walk to the Hyatt, or 25 minute romp to the Hilton, where the games were held). It was supposed to run regularly, but I didn't see it all convention. I did see a bus someone told me was the shuttle but I'm still not convinced this mythical beast existed.

DragonCon is a bit missing in the organization side, at least compared to GenCon. Now, GenCon has the advantage of centering around a large Indianapolis convention centre and adjoining hotels. DragonCon is spread among three or four main hotels in the city's downtown. Due to the hills, one hotel's first floor is another's second floor. It wasn't until Sunday that I could navigate the labyrinth of hotel floors and skywalks such that I could find any given event. So, part of the organizational difficulties were due to physical logistics.

We arrived at the central registration area (the furthest away hotel) and — when we asked where the game masters registered — we were told to follow a yellow line taped down on the floor. That took us to the VIP registration. There were 5 people total in line and 5 people behind the booth. It took them at least 15 minutes to get to us and another 5 to realize that game masters didn't register there. We then had to go to another hotel, the Hilton where the games were held. There was a table in the basement level there where they gave out the GM badges. Now, they were efficient once we got there, but why no one couldn't have told us this to being with, and why registration was not centralized is beyond me.

I missed running my game. As Murphy would have it, this is the game I spent a good chunk of last week writing and was finishing up on Thursday morning. It's not wasted, since it will end up in the Operation Torch book, but it was disappointing.

With my game missed, we hung out in the open gaming area in the basement of the Hilton. It was a pretty good place for spur-of-the moment games, and they had a good selection of games to "rent" (at $5 per game). I had hoped to get there again, but never made it. We set up for a "games on demand" session, where we would just run a game if people came up and asked. As we would find out, the times were marked wrong. Instead of us running this at 2:30 as we had told the con, we were scheduled for 1 p.m. Nonetheless, we met some gamers and talked about the games.

After the games on demand, Ben and I walked the dealers rooms. There were two exhibit halls in the Marriott, one of which held the Arc Dream booth, and a dealer's room. Not sure what constituted the difference, but the exhibit halls were easier to find and much, much brighter. I did get a present for Alana in the dealer's room, though: a pair of clip on handmade demon horns (she asked me to look for them).

After the exhibit hall closed we ate at the food court. All but one of my meals was there. I ate at the Farmer's Market. It sounded like a good idea at the time, but the catfish they served was barking back at me for hours. Some of the others ate at a Cajun place, which was good on Friday but made them ill when they ate there again on Saturday. I wonder about the J. Brenner's cheesesteak place. It never had more than one or two people at it while other places had long lines. What, exactly, was wrong with the place? I ended up eating two meals at Moe's Southwest Grill, one at Dairy Queen, and one at Chick-fil-A.

Next up was the Stump The Geeks panel. The people running it (friends of the Iveys) read out a description of a science fiction, fantasy, or horror movie with the spec fic elements taken out. You had to guess the movie or show, and got a prize if you were right. I got one of the first ones right: "A TV series that was not canceled this season, which could also be something you sewed on jeans." I shot my hand up. "Fringe?" I won a new D&D paperback. If the first page is anything to go by, it's horribly written but luckily bad enough to be funny.

We walked to the hotel and crashed for about an hour. I changed into my Invader Zim t-shirt, and we walked back to the convention for the first of our midnight games. I ran "Target: Planet Earth", a game for Wild Talents where the players played aliens invading the Earth. I had five players, which was great.

Their mission was to investigate human technology and watch out for other alien activity. They were deposited in their base — disguised as a regular family home — in fictional Placid Falls, Florida. I had them choose between long range sensors, a shuttle pod, or a biotech lab for their base; they chose the lab. The player characters (PCs) were met by the neighbors right away and invited to a party where they acted inappropriately, as they were aliens with only a vague idea of human culture. They did learn about the disappearance of some kids, which was an important clue. The base came with a machine that created money, so they spent the next morning buying a car (a minivan, though one of the aliens wanted a Corvette because it was fast). They also stole a neighbor's newspaper and learned about bright lights in the sky and crop circles in a soy bean field. The neighbors mentioned the return of the kids, which seemed to coincide with the UFO sighting. The PCs investigated the crop circles and learned they were made by another alien ship, they discovered synthetic rubber that, among other things, was used in bubble gum, and they detected that the kids had been there. At this point, some mysterious "persons in brown" showed up and the players/aliens disguised as humans had to evade them. The PCs determined they had to sneak into the local bubble gum factory, where they found the missing kids and their family, and found that other aliens were putting brain control larvae into bubble gum. To make a long, but exciting, story short, they escaped from the factory, captured an alien flying saucer, blew up the factory, saved the family, and let the persons in brown clean up the mess. Everyone had a ball and thanked me for a fun game. It wrapped up around 4:30 (we were about 1 a.m. getting started), and I got to sleep just after 6.

I was supposed to get to a panel on games the next day, but couldn't find it (I was looking in the wrong hotel), so I ended up spending a fair bit of time at the Arc Dream booth. When I wasn't doing that, I was people watching. People watching is great at DragonCon, as at least a third of the people wore costumes, a number that bumps up to at least 50% the night of the masquerade. Steampunk costumes were all the rage, and — quite frankly — an aesthetic that appealed to me. If I had money I'd be very tempted to make a steampunk costume for next year.

There were other costumes that were... unfortunate. Some people need to learn that spandex is not their friend. And what do you call a double-decker muffin top? I particularly liked the guy with the homemade samurai armour, a really awesome Star Wars emperor, and I have to give kudos to the guy in the Monarch (from the Venture Brothers) costume, but really wish I could block the vision of the 200 pound woman dressed as the Watchman's Silk Spectre. There were more inventive costumes than derivative. Oh, sure, there were tons of people as Rohrscach from The Watchmen, and just as many Jokers, and flocks of stormtroopers, but there were plenty of unique costumes, too. The steampunk Boba Fett was great, and the girls dressed up as waitresses from True Blood were cute. I was surprised at the number of general pop culture costumes, too. There were at least a couple of people dressed as Flo from the Progressive Insurance commercials. There are too many costumes to begin to mention in detail, good and bad. If you search the web you'll find a number of pics. The costumes were so prevalent that at one point in the food court I see this grey blob moving out of the corner of my eye, and I started to think about what it might be. A rock monster? A horta from Star Trek? It turned out to be a garbage bag in a bin pushed by a janitor...

My 6 pm game was another Godlike game, this one being the first adventure from the Black Devils Brigade book I'm writing for Arc Dream. It's based on an actual unit from World War II, but with superpowered "Talents" added. I had six players, and the game went very well. The players did an excellent job killing Nazis, and they took the mountain successfully. Everyone had a blast, and two players bought stuff. You can't beat flaming Nazis (as in "on fire") for good times.

I was beat after that, so I headed back to the hotel. A couple of us took a cab: $12 to go 10 blocks (if that). I'd never heard of cabs charging extra money for extra passengers... For supper, I ate at the Varsity, an Atlanta landmark. A friend visited the Varsity some 20 years ago. I didn't recognize the place until I walked in and heard the "What'll ya have?" chant from the cashiers. It was an experience, though I thought the burgers were just okay, nothing great. I wanted to check e-mail when I got back to the hotel, only to discover that the hotel wanted $12.95 a night for internet access. They might have had free internet in the lobby, but I was too tired to bother with that. What's with these big hotels charging an arm and a leg for internet access when I can get it for free from a Best Western in northwest Tennessee?

Up around 9 on Sunday and off to the con. I got there in time to see 90 minutes of their robot wars competition. The robots were small compared to those on TV (the "ant" class were only about 6 inches long, if that). That's okay, the camera and projection screen showed all the action. They fought it out in an enclosed arena. It was lots of fun, particularly in one of the last fights in the larger "beetle" class when the one robot chewed apart another. You don't get this sort of thing at GenCon.

At 1 p.m. I ran my second Black Devils Brigade game. This used the same characters as the first game, but from a mission later in the timeline of the book. I had six players, and I again got a great response. In fact, of the six players, four of them bought something at our booth. They all thought it was a great game, with one player flipping through my rule book in anticipation of buying it. The reaction was phenomenal.

The rest of the evening was spent hanging at the booth, and wandering the con. We tried to get into the Mad Scientist's Ball (excerpts of which are on YouTube), but the line was way too long (a theme for the weekend). We consoled ourselves with checking out the costumes and just wandering around. It sounds boring, but I had a blast. I could have done without having a cherry pit hit me square on the bridge of my noes from umpteen stories up, though! (This was inside the hotel. All of the hotels are really, really tall with central atria.)

I was set to run a game of This Favored Land at midnight, but no one showed. I think this was partly because the description of the game didn't mention Wild Talents at all. This was a disappointment, particularly given that the Monsters and Other Childish Things game and the Delta Green game were overbooked. I would have offered to run my game for some of the "turn aways" if I hadn't been distracted helping Ross Payton's Delta Green game by creating a DG character on the fly without the rulebook (took me 15 minutes!). Instead, I got to play in a Monsters game. This was fun, but the player I was paired with (I was his monster, he played a child) wasn't very "active", which limited my actions. I still had fun, though, and it was the only roleplaying game I played (as opposed to run) in a year. We were back in the hotel by 5 am.

Next morning we rushed to check out. Shane shifted the truck to a closer parking lot, so I didn't have to walk to the con hotels. I ate a quick lunch then went to my last game. At GenCon, tables are numbered and assigned to games, and the table number is published in the event book. Players simply show up to their table at the right time. Not so at DragonCon. Instead, they have a dopey "mustering" process. Everyone gathers in a room. Each game is called out. Games are assigned a table at that time, and players march off to their games with the GM. This eats up 10 to 20 minutes of time for no real advantage. Okay, I guess it makes it easier to find players for games that are partially filled, but I didn't see that done successfully the whole time I was there. Each game also gets a $5 coin that you can give to a "winner" in the game, which they can spend in the dealers' rooms. I let the players vote for the winner. I've never been crazy about this idea. I don't like competitive roleplaying. In one of our Delta Green players Shane awarded one to the player who lost the most sanity, which I thought was pretty cool.

Once again, no one showed for my This Favored Land game. The last day of the con isn't a great time to hope for players for a relatively obscure game. I hung out in the muster room for about an hour, talking to the people there. There's a feeling among gamers that DragonCon could do a lot more to attract gamers. Regardless, there were more games this year than last year. This is particularly interesting as White Wolf was not present at the convention (and I had planned to buy a couple of things from them!), and the big Shadowrun group had 8 fewer games this year than last. I heard that the cheese grinder game, an annual D&D dungeon crawl, went from 242 players last year to about 150 this year. This was at least partially attributed to the game moving to 4th edition. I'm not sure if this says anything other than the fact that 4th edition has splintered the existing D&D fan base in its attempt to bring new players to the hobby.

I spent a little more time at the booth, then wandered the dealer's rooms again. There was definitely an anti-Twilight bias at the convention. Oh, sure, the books were for sale and there were t-shirts with the characters from the books and the movie. There just happened to be more t-shirts and posters against the series. My favorite t-shirt said, "... And Then Buffy Staked Edward. The End." Another said, "Real vampires don't sparkle!". I overheard some fans bemoaning the fact that Twilight was "written by a housewife who didn't even bother researching vampires". Between this and the debate between "steampunk" versus "gaslight", I was reminded that fandom wouldn't be fandom if it didn't splinter into mutually antipathetic sub groups.

And here's an open letter to folks at the Steve Jackson Games/Atlas Games/Chaosium booth. These three companies shared a booth here and at GenCon. At both conventions, they had a habit of yelling out and cheering whenever someone paid them in exact change. It's "a thing" that they're known for. Here's my suggestion: cut it out, already! I mean, jeez, guys, if you're going to scream every time you get exact change make sure you're not doing it in a potential customer's ear! I had a purchase in my hand when one of the booth monkeys cried out, "I have... exact change!" and another Pavloved a scream RIGHT IN MY EAR. I don't know how many, if any, sales your little stunt brings you, but it lost you one from me. My ear was ringing for a good five minutes. So knock it off!

I did get a free game from the Troll and Toad booth called Vapor's Gambit. It doesn't get great reviews, but we'll give it a shot. I bought a dungeon crawl card game I'd been hunting for several months. I bought a new book for Alana from one of her favorite authors and a book for myself called Discarded Science: Ideas That Seemed Good At The Time... by John Grant. I also bought a cool Edgar Allan Poe t-shirt (there's a connection between Poe and This Favored Land). I really liked the mix of stuff for sale. Even if most of it wasn't something I'd buy, all the booths were interesting. I found a great leather trench coat to replace the long oil skin coat I had to throw away a couple of years ago, if I can pony up $400.

At 5 pm the convention was over. We packed the booth, rolled the boxes out to the nearby parking lot, and loaded the truck. It's sad seeing a convention break down, particularly since this was the last of the season for me. Still, I was missing Alana and Logan badly and looking forward to getting home.

I'm a gamer. I love GenCon, with its huge dealer's room and focus on games. Still, I think I had more fun at DragonCon. There were far more costumes, and more to do in the evening. There were tons of panels I wanted to get to, while at GenCon you have to do a little work to get into something after 8 pm. This was seen by the great turnout we had for our 6 pm and midnight games. I wish the DragonCon event book was better laid out. I hate that it's split up by genre. It assumes that most con goers are only interested in one particular area. It makes it hard to just pick a time and find out what was available to do. By contrast, the GenCon book is split primarily by date and time first, and then subdivided (with a small icon indicator) by genre. It makes for a superior event planner.

In all, I had a blast. If I get to go next year, I'll make a better effort to attend more panels in my off time. I'll also do a better job of bringing my own food, not just to cut cost but to spend less time in line. As for a costume? I'm still thinking about it...

Saturday, August 22, 2009

Disappointed: Hob Nob Restaurant, West Monroe

This is a quick restaurant review.

Alana and I have been to the Hob Nob in West Monroe a few times. It was one of our favorite steak places, even if it was too pricey to do very often. It was one of our favorites. I wonder if they've gone through new owners, or if they changed chefs, because tonight's dining experience was incredibly disappointing.

Alana ordered catfish and shrimp. She left more than half of it untouched. The batter on both had a weird taste. I couldn't place it, but it seemed to be acidic, almost a vinegar taste. It made the fish and shrimp unpalatable.

I ordered a rib eye. The steak was cooked properly, but it was covered in way too much pepper. The only taste on my first bite was an intense pepper taste. I could hardly taste the meat at all.

The salad was pretty sad. It was mostly lettuce with some croutons and shredded carrots, covered in dressing. I had two halves of a baby tomato, but I didn't eat them as they had dark (black?) bits on them and didn't look the least bit appetizing.

The Diet Coke was watered down, but it's bar soda, so you have to expect that. The baked potato was good.

The juke box blared a couple of times with country music, and the lighting was really, really dim where we sat. That's the Hob Nob, though, and nothing we didn't expect.

The waitress was efficient, though she didn't ask how our food was, nor did she notice Alana had only eaten half the meal (she didn't ask how it was or if we wanted a to go box).

So, not the least bit impressed. This was a place we really liked to go to, and now with this meal we're wondering if we'll ever be back; it's unlikely. Don't know what they did to it. Maybe this was just a bad night, but the place is too expensive to take that risk lightly. No, we didn't tell the manager, as there didn't seem to be one anywhere around, just a lot of young waitresses in black t-shirts and short jean shorts. Hob Nob was never "classy" but it seems to have gone way down hill since the renovation.

GenCon 2009

We've been back from GenCon for the better part of a week now, so I guess it's time to put up a review of sorts.

Our trip started inauspiciously. We took the car to get the tires rotated a few days earlier. That's when we discovered that there was a problem with the tires and they were wearing funny, coupled with an alignment issue. We need new tires, and an alignment, but couldn't afford them before we left. So, off we went on a 1600 mile trip with dodgy tires and a car that liked to pull to the right. We were fine, as it turned out, but the car was more tiring to drive than I had hoped.

We lost about an hour on the trip due to damage to the car from my trip to Imagicon. On the way back in March, a piece of a truck tire from the other side of the highway hit the car. It knocked out a plastic shield over the holes where fog lamps are mounted on the Corolla. It also, apparently, popped the plastic fasteners that hold the plastic lining in front of the wheel well in place. When I got home from that trip I thought the lining was bent. It wasn't just bent, but loose. Last Tuesday, when we got into Mississippi we started to hear scraping sounds (this was our first long trip in the car since Imagicon). Just north of Jackson we pulled over to eat and I saw that a plastic skirt underneath the car had popped a fastener. I fixed that with a quick trip to Lowes for nuts, bolts, and a wrench, but the scraping still occurred. At the next stop I found out about the lining. Any time we hit a bump, the lining rubbed on the tire. We now had a hole worn away in the lining. I cut away most of the lining and the scraping sound went away. I should point out that the scraping sound also sounded quite a bit like the rasping sound of air, and since it came from one side of the car (the side that took the hit in March) I thought it was air going through the hole where the shield was lost, or it was a seal problem on that door. Turns out, not so.

We stayed for the night at the Quality Inn at Blytheville. It was okay, but nothing to write home about. The positive reviews online were too positive, but the room was clean enough and we were only in it for about 9 hours.

The next day we drove into Indianapolis in time to help set up the Arc Dream booth. We were so early, that the cheaper parking lot I used last year was still full with people working downtown. I'll have to time a later arrival next year. Shane and the Birmingham Arc Dream guys were late, so there would be no booth set up that night. Instead, Logan, Alana and I went out to dinner with Greg Stolze, Ross Payton, and a friend of Ross' at P. F. Chang's, where Logan discovered he liked sesame chicken. They went to the Diana Jones Awards in a local bar, and we crashed for the night.

The next day we got to the booth early (thank you exhibitor badges!). Our games were all running in Union Station, a great venue (an old railroad station, the motif of which has been preserved for the Crowne Plaza's conference areas) but the furthest from the convention center. I got my exercise, anyway, as all our events were there. I was to run a scenario from the Black Devils Brigade book I'm working on. No one showed. The line up for registration was around the side of the convention center, so even if people wanted in my game they would likely have missed the start time. Next year we won't bother running a game that early on day 1.

The rest of the day was spent hanging at the Arc Dream booth and prowling the dealer's room. Logan bought a wrestling mask. I bought the RPG 3:16 - Carnage Among the Stars (and later got to talk to the creator, and fellow Scotsman, John Hutton!), a game I missed last year. That was my sole purchase of the day. I saw a few things of interest, but nothing that really reached out and grabbed me.

That night we got stuck in the elevator at the Westin with 9 other people (total of 12). This is nasty because Logan was worried such a thing would happen. Several times on the way up he asked us if people could get stuck in elevators, and how did we get out, etc. He was really worried about it... so of course it happened. What's more, there were 11 of us in the elevator as the doors were closing, but there was still room and a guy named "Bob" jumped in at the last second. One of the other elevatorites said, "So help me, Bob, if you get us stuck..." You couldn't have scripted it better. We were in the elevator for about 45 minutes, with Logan freaking out the whole time. The people we were stuck with were all gamers, and they were great. One guy lent Logan his hat. Everyone tried to make him feel better. We ended up having to climb out the top of the elevator with the help of local firefighters and a really cool ladder of theirs (it came in looking like a metal bar, and then unfolded lengthwise into a ladder!). We climbed out of the access hatch and onto onto the third floor.

Westin hotel comment #1: The hotel brought water and Perrier for us. They called us the next day to see if we were okay. That was it. They didn't try to offer us anything in spite of the fact we missed eating out with the other Arc Dream guys, Logan was all traumatized (he went down the stairs for the rest of the con, and would have gone up the stairs except you can't get to the stairs from the first two floors), and we got grease on our clothes. They didn't offer us laundry facilities or offer anything but an apology. I complained about this when we got home. The woman who wrote back offered platitudes, like "An overloaded elevator is certainly no fun, and we hope your son has recovered completely." I wrote back, pointing out that there was plenty of room left on the elevator, and there were no signs indicating what the limit was on the elevator. It sounded like she was blaming the group of us for overloading the elevator, when we couldn't know if it was overloaded or not and there was plenty of room. And how does one just get over a trauma "completely"? Come to find out that they had 9 people stuck in an elevator a month earlier. They didn't offer them any laundry service or anything else, either, according to the review I read. In the e-mail I received from them, they did say they'd look into offering laundry in the future. I'm not holding my breath, given that they didn't offer anything this time (or back in July), except for the over-priced water no one took.

Westin hotel comment #2: One of the online web sites mentioned that each room came with a refrigerator. You can't use it, though. All the drinks and snacks in it are on a weight sensor, and if you so much as move them they charge you for them. The front desk people were good to mention this (though they didn't mention it to Shane and his group). This might be from the complaints they were getting, as per the comments I saw on Trip Advisor at least one person was charged quite a bit of money for food they didn't eat simply because they shifted it around. Real dumb.

We didn't do much more on the Thursday, so we went to bed early. Friday I ran two games, a Black Devils Brigade game for Godlike at 10 a.m. and This Favored Land: Horror At Spangler's Spring at 6 p.m. Both games were well attended, and the players had a good time. The Black Devils Brigade game was the first time running it, so the fact that it went so well was pretty cool. There was a great moment when one player — who was kicking butt by bouncing projectiles back at German troops — ended up face-to-face with a German in a fog bank. They got into a horrendous knife fight in a scene that was remarkably close to the bayonet scene in Saving Private Ryan. The players got a really good idea that while super powered, Godlike characters can still die fairly easily! The character didn't die, though he was bleeding a bit (another character did die, which just goes to show you that you shouldn't materialize your head within easy grabbing distance of a super-powered enemy). The rest of the scenario went very well.

So, too, did the This Favored Land scenario, which was set during the battle of Gettysburg. I can't say too much about it, as I'm running it again at DragonCon in a midnight gaming session. The players enjoyed it, which is the important part.

I didn't know when my game would end, so I couldn't commit to playing a Call of Cthulhu game run by Adam Scott Glancy. By the time I called to find out what was up, all the seats at the game were taken. I had to run our inflatable bed over to Ross, so I figured I'd drop it off and then wander into the Embassy Suites to see if I could get into any open gaming. That was the plan. Instead, I ended up hanging around until almost 3 a.m. watching the Cthulhu game. And even then, the game was only half over (so it's just as well I didn't join, as I couldn't have stayed up until 3 Sunday morning and still drive home that day). Ross will have a podcast of the game. I'm looking forward to listening to the second half, the half I missed. I'm sure you'll be able to hear me make the occasional smartass comment on the podcast in the 1st half.

Saturday I ran two games. I ran a Wild Talents game in the morning using a setting I made up for Logan. The game was Target: Planet Earth. The players are aliens invading the Earth, and thwarting the plans of other invading aliens. I can't say too much about this, either, as I'm running it at DragonCon, too, during the midnight gaming sessions. I had two players, one of whom I think I ran a game for last year. They had fun, and thought it was cool that ORE could be adopted this way. They asked if it would be a supplement for Wild Talents at some point.

At 4 p.m. I ran This Favored Land: Crescent City Crescendo. This is a New Orleans Civil War adventure, using the same characters from a scenario last year. I had four players, and they all enjoyed the game thoroughly. One of the players took the character with the ultra-charm ability. She told me later that she wasn't expecting to be all that powerful; she was pleasantly surprised to discover that she could really kick some butt. (This is another game I'm doing at DragonCon.)

That evening I crashed hard from the night before. Need to pace myself better for next year. I did manage to walk around the board game areas, though. Rio Grande, Fantasy Flight, and Mayfair all had games running. You had to pay to get in like any other event, so I couldn't just sit in on a game. I need to do that next year. There were a few that looked really good, and I could try before I buy.

Westin hotel comment #3: The hotel really tries to nickel-and-dime you. Alana ordered a pizza, and the phone call was $1.50. There's the aforementioned fridge. Parking is $25 a day with no in-out privileges, and $28 a day for valet (similar to the Conrad a couple of blocks over, a much more expensive but swankier hotel). They also want $10 a night for internet service, which is ludicrous when you're only checking e-mail. You can get free internet down in the lobby, which adds to the insult. "Yeah, you can use our internet for free, as long as you don't want privacy and do it in the lobby. If you want to check e-mail in your room, it's going to cost you." Seriously, they charged $159 a night for the room (when in off peak times they've sold the room for $73), you'd think they could build in the internet usage into their pay structure. I went downstairs and got it for free. They didn't get a cent more out of me, they just inconvenienced me. If I had to do it again, I'd be tempted to go down there in a bathrobe.

Sunday I was supposed to run a game of This Favored Land. Only one player showed up. Luckily he played in a couple of my other games and saw this as an opportunity to visit the dealer's room for the first time. It allowed me to get lunch, visit the booth again, meet a couple of people who really loved This Favored Land, shop one last time through the dealer's room, and then leave by 2 p.m. That got us home by about 2:30 a.m., saving us money on another hotel room in Blytheville.

Westin hotel comment #4: Shane, Arc Dream prez, booked our rooms. The hotel charged his valet parking to our room. We told the people at the desk about this as we were checking out, and they removed the charge. They put it back on later, and since we paid by debit card it came out of our bank account. It took a flurry of e-mails between Alana, Shane, and the hotel to get it sorted out. The accountant was pretty snooty about it, too, insisting that their documentation proved it all. Except that the charge for valet parking was for four nights, and Shane stayed five. So if it was his parking, and not just some stupid error, they didn't charge him properly. It wasn't so much the fact that they goofed that bothered me. It was the attitude that seemed to say we should be thankful that we stayed with them, and that we're obviously trying to pull something over on them. Sure, our room was in Shane's name (and mine). We told them this at the desk on Sunday morning. They couldn't have sorted this out before we left? Their customer service e-mails leave a lot to be desired. We won't be staying there next year if we can help it.

Overall, hotel not withstanding, I had a good convention. I got to run lots of games, and got some ego stroking from my book. Arc Dream had problems with their printer and so we didn't have a lot of books at the con. We did sell out the copies of This Favored Land that were there, we sold out Ben Baugh's Kerberos Club, and sold most of the copies of Greg Stolze's and Ken Hite's Grim War. Sales were down from last year, but from what I heard they were down for everyone. Blame the economy.

I picked up less loot this year, again a function of the economy with Alana out of work. I bought 3:16, as mentioned. I bought the campaign book for Memoir '44, as it was only slightly more expensive than getting it online before shipping costs. I was looking for a dungeon crawling game for Logan, but the only one I really saw was Fantasy Flight's Descent, which is huge in mass and in price (and $20 cheaper online). Instead, I saw a demo of Dwarven Dig, a cool game of dwarves digging through earth to get to a hidden treasure trove. Logan will like it, because it has a lot of possibilities for beating on Dad. The components are nice, and it was nominated for an Origins award. Other than that, the only other thing I bought was Mythos poker chips from Dagon Industries, one of our boothmates. I picked up two sets, which can be used as poker chips or as sanity tokens for Call of Cthulhu and Delta Green. I have some other ideas for them, too. For helping with the editing, Alana and I received a copy of The Kerberos Club and Grim War. I didn't even buy any dice this year (though both Alana and Logan did).

I didn't get a lot of time to look at other stuff and try demos and such. One of the things on my to get list was the new transhuman sci-fi game Eclipse Phase. Two of the players in my Spangler's Spring scenario had a bad experience in a demo and warned me off it. They thought the game was very crunchy. I liked crunchy games in the past (I've played both Living Steel and Harnmaster), but I'm shying away from that in my current groups. There are times when Chaosium's BRP comes across as a little too time consuming (I'm looking at you, automatic weapons fire rules!). This is probably a non-starter for our group. I might pick it up in the future to mine for ideas.

Another book on my to-get list was Realms of Cthulhu, the Cthulhu Mythos game for Savage Worlds. The book is very pretty and hard cover, but it's a bit short at 150-odd pages for $40. The main reason I didn't get it was that it's yet another 1920s Cthulhu game, when I can already run Cthulhu in a couple of different game systems. I want to try Savage Worlds, but our group has a lot of other games already. Alana isn't crazy about the 1920s setting for Cthulhu. If this had 21st century stats (and I'm not saying it doesn't, only from my perusal it didn't look like it did), I'd get it to give it a try. I could also run a game on Skype using it for a 1920s game. So, this is going on my Christmas list, but I didn't get it at GenCon.

Logan had a lot of fun at his first game convention. He bought a fair bit of stuff, but still came back with $50 of his own money. Next year we'll work on getting him into some games. He also said he wants to play my game, meaning he wants to play in a This Favored Land adventure. I'll have to do something about that! Alana enjoyed herself, but I'll let her comment herself.

Tomorrow, I'm off to northwest Tennessee to train some clients, then I'm back for a three day work week, then it's off to DragonCon by way of Birmingham.

Friday, August 07, 2009

It's almost that time....

Gencon. Everything possible seems to be happening to keep us from Indianapolis, or me, at any rate. Is it a sign? Or maybe it's a sign I should get the hell out of Louisiana....

In June, I went into the hospital a couple of times, and yesterday my doctor sent me to the ER again, this time for a heart scare. (I tried to explain that I don't have one, but they never listen.) When we finally got home, I promptly fell down the steps. More accurately, Sabine yanked me down, but that leads into a whole other story about the dog and I and the steps, so we won't go there.

Anyway, now i have more pills, and a nasty scrape on my shin that's
shaped vaguely like Chile. Allan has threatened to have me a suit made of bubble wrap lined with pain meds, and I'm starting to think that's a dandy idea.

Off to think of more things to pack....

Monday, July 06, 2009

I need a hobby...

Again...obviously...this is not Allan posting.

Allan has hobbies up the wazoo. Since I haven't been working, most of my time has been spent in the hospital, recovering, or limping around the apartment wishing I felt like doing something. With the exceptions of the times that Allan and Logan are here, I feel like a lump, and I'm bored with a giant capital B. I've read until my eye sockets are bleeding, and I can no longer think about anything about which I want to read. This will sound odd coming from a resident of a miniature Library of Congress, but there's nothing here to read. War in whatever period of history is simply not my thing. And I like gaming, but browsing the minutiae turns my brain to mush (not that it has far to go these days).


So. Today I vacuumed and made a pot of soup...and now I'm exhausted. Sad, because as I told Allan, it's not as though I went out and harvested ingredients. I opened a box, a bag, and a few cans, then I went and laid on the couch like I'd conquered a small peak.

Any ideas? Correction--ideas for something to do that don't involve housework. I love to cook, but the rest of it...eh. And yes, I can hear the dustbunnies snickering at me from beneath the desk, but they can just bite me.


Sunday, July 05, 2009

The BEST Michael Jackson eulogy yet!

This is the best encapsulation of (the late) Michael Jackson's life that I've yet seen in print:
Weird guy. Odd duck. Seemed to like chimps, if I recall. Wasn't he friends with Eddie Murphy or something?
This is from an article on Something Awful. The article is about the tribute to Michael Jackson in the August edition of Roofers' World magazine.

Do I really have to mention that this is a satire?

The article is a must read. You can find it here: http://www.somethingawful.com/d/news/michael-jackson-tribute.php

Word of warning, my eyes are still watering after reading it...

Saturday, July 04, 2009

FireFox 3.5 and new add-ons

I'm writing this blog post using an add-on for Firefox called ScribeFire. I loaded it to write not only to Designated Import, but to the Arc Dream LiveJournal. While Blogger's online editor isn't too bad, LiveJournal's sucks. I was using Semagic to write to LiveJournal, but I couldn't figure out how to use it for both blogs. ScribeFire solves that problem.

I downloaded Firefox 3.5. It's a cool update of Firefox. It's still not as fast as Google Chrome, but it has way cool add-ons and it's much faster than Internet Explorer (and I really dislike IE8).

I thought I'd list the add-ons I'm using in Firefox, as they're the reason I haven't moved to Chrome.
  • Adblock Plus: Blocks ads to your browser. I don't use it that much, but RPG.net has these incredibly annoying in-line links that are automatically added to forum posts. Adblock blocks them.
  • Better Gmail 2: I do all my home e-mailing through Gmail. This add-on adds some features to Gmail, including a coloured bar that shows the e-mail you're hovering over.
  • Canadian English Dictionary: Because I still haven't gotten away from spelling things correctly!
  • Cooliris: Cool image preview software. Alana really likes this, though I'm still unsure about it. It's flashy, but I haven't really used it for much and a couple of times it annoyed me by starting when I didn't want it to.
  • Download Status Bar: When downloading files, the status of the download shows on your status bar. When finished, it shows the file, which you can then double-click to launch.
  • DownThemAll!: Lets you download all the files on one web page. It's of limited usage, admittedly, but if you ever have a web site where you need to download a lot of files, this helps out a lot.
  • Duplicate Tab: Duplicate any tab, including history!, to a new tab. Technically this still shows up as "not available for Firefox 3.5" but if you go to the comments section, there's a link to a pre-release version for Firefox 3.5 that works quite well.
  • Greasemonkey: Runs scripts to do a wide range of things in Firefox. I haven't explored this yet, but it's needed for Better Gmail 2.
  • IE Tab: There are some sites (okay, Microsoft's and a few badly written ones) that require IE to work. IE Tab launches these sites in IE within Firefox. You get all the benefits of Firefox while rendering the site in IE (and it looks to the site like it's running IE). I don't have to run IE at all with this add-on.
  • It's All Text!: Instead of editing a text box in the browser, this add-on launches your favourite text editor for editing in it. When you close or save the document in the text editor, it updates the text box.
  • Long URL Please: Converts shrunken links, like those produced by TinyURL and other sites, into the full-sized link, so you can see just exactly where the link will take you.
  • PDF Download: One of the most useful add-ons I have, when you click on a link to a PDF file instead of automatically opening the PDF inside the browser, you have a number of options, including saving the PDF to your computer.
  • Read It Later: New add-on for me, and I haven't really tried it much. It lets you bookmark sites on a separate set of "pages to read when you have time" list, and downloads it for offline reading.
  • ScribeFire: mentioned above, for posting entries to blogs.
  • Shareaholic: Easily share links using several applications, including blogging the page, sending it through Twitter, or sending an e-mail (even through Gmail)
If you have any cool Firefox add-ons of your own, feel free to list them in a comment.

Sunday, June 28, 2009

Another example of synchronicity

A couple of posts ago I mentioned synchronicity, the weird little coincidences that pop out at you. Here's another one.

Today, on RPG.net I read a review of Wraeththu, a thoroughly awful roleplaying game by all accounts. The author of the review used this phrase: "He looks like a gamer version of a Keene painting."

At the same time as I was reading that, I opened a TV review article on Salon. I'm just now reading it. The phrase that pops out at me? "The studly, flawless good guy saves an adorable foreign child with eyes straight out of a Keane painting..."

The darnedest thing. And I don't think I'd ever seen a Keane painting, not until I Googled it just now. The eyes on some of the pictures look remarkably like the aliens I'd been looking at on a clipart web site earlier today.

Weird, indeed.

Arc Dream GenCon events posted to Live Journal

I noticed last night that the Arc Dream events were now in the GenCon calendar. I posted a complete list of these events — all 24 of them, including the 6 that I'm running — to the Arc Dream Live Journal.

You can view our GenCon 2009 events here: http://arcdream.livejournal.com/

You can also download the event calendar from the GenCon web site at: http://www.gencon.com/2009/indy/default.aspx

If you want to pre-register for any of these events, you have to sign into the GenCon web site. Also, while I tried hard to make sure I copied the event ID codes correctly, if you're signing up for any of these codes I suggest you double check the code number.

Saturday, June 27, 2009

Synchronicity

I'm fascinated by weird little rancom coincidences. For instance, the other night there I watched a rerun of The Family Guy, which was immediately followed by a rerun of The Office, both of which featured the song "Camptown Races".

This is just one of several that hit me this week. Which brings up another one today. Earlier this week I read a chapter in the upcoming Delta Green book and sent in my comments. Without giving much away, one part of the text mentioned the slave revolt on the island of Saint Dominique in 1789. Today, I happened to catch up on some reading on the Civil War Memory web site, and it, too, mentions that slave revolt (in yesterday's posting). I read about the revolt years ago, and here it pops up twice in a couple of days.

I recommend the Civil War Memory blog, found at http://cwmemory.com/. It's written by a teacher and Civil War historian, whose mission is to educate about the wary while cutting through many of the myths surrounding it. I've had a link to the site on my blog for a while, but the link was to the old site (I've now updated it).

Wednesday, June 10, 2009

Update on Alana

Alana was in the hospital, from Thursday to Monday. She started throwing up for no good reason on Thursday and couldn't stop. Her white blood cell count was up, indicating gastroenteritis, apparently.

She got to come home on Monday, but has been queasy ever since. She felt good earlier today but took a turn back to feeling queasy. Hopefully she'll be feeling better tomorrow.

Oddly enough, her back and leg pain — which has been her big problem recently — hasn't been an issue. It's like parts of her rotate through making her miserable.

Anyway, some folks have been asking about her, so I thought I'd post something on the blog.

Monday, May 25, 2009

This Favored Land at IPR, and other stuff that's happened

I've still been uber busy, yada yada yada, but this being the long weekend I have some time for blogging.

Arc Dream sent copies of This Favored Land to Indie Press Revolution, the chief place for purchasing it online. They're now sold out! Some 28 copies made their way to Leisure Games in Britain, for sale in the U.K. and Europe. Pre-orders are being/have been sent out. You can buy the PDF version of the book at IPR, but for now they are waiting for a new shipment of the actual hard copy.

I ran games at ImagiCon in Birmingham, AL two months ago. I will be running six adventures at GenCon in Indianapolis in August, and a similar number at DragonCon in Atlanta in September. Half the games are for This Favored Land. Two are playtest games for The Black Devils Brigade: Daring To Die, a supplement I'm almost finished writing for Godlike (superheroes in World War II). The last game is for a game idea I have for Wild Talents. Two of the This Favored Land adventures and one of the Black Devils Brigade adventures have already been tested and run well at previous events.

Here are the events I'm running. I'll post an entry when the full slate of Arc Dream games are listed.

  • This Favored Land - Crescent City Crescendo: In Yankee occupied New Orleans, the players must stop a bomb plot that threatens to shatter the fragile peace. Superhero roleplaying during the War Between the States.


  • This Favored Land - Deserters: Early spring, 1863. A unique band of superpowered soldiers -- half Yankee, half Rebel -- desert from their units to hunt a dangerous common enemy in Tennessee's Smokey Mountains. Not long ago they were enemies, but now they must unite in pursuit of justice and vengeance. Superhero roleplaying during the War Between the States.


  • This Favored Land - Horror at Spangler's Spring: The Battle of Gettysburg is into its second day, and something terrible is happening to the wounded men near Spangler's Spring. It's up to the PCs to investigate, and stop, the horror. Superhero roleplaying during the War Between the States.


  • The Black Devils Brigade - Daring To Die: December, 1943: Elements of two divisions failed to wrest Hill 960 from the Germans. In their first real combat mission, the job of taking Monte la Difensa now falls to the joint American-Canadian First Special Service Force. Can this elite unit -- spearheaded by the men of the Talent Section -- do the impossible and succeed where so many others have failed?


  • The Black Devils Brigade - Repeat Performance: January, 1944: The American-Canadian First Special Service Force are relieved from their successful attack on Monte Majo, only to learn that their relief force has lost the mountain. The Force must, again, take the last hill blocking the Allies from Liri Valley and a drive on Rome.


  • Wild Talents - Target: Planet Earth! - As an alien invader, you must observe the hairless apes and analyze their weaknesses. But it's not easy avoiding nosey neighbors, snooping reporters, and the ominious Persons in Brown. And what's with the weird lights coming from the abandoned bubblegum factory at the edge of town? Target: Planet Earth! A Wild Talents game of alien invasion and futile resistance.


For the record, here's the stuff I'm working on:

  • Finishing up The Black Devils Brigade - Daring To Die. I want to get this done in the next couple of weeks so that it will be ready for playtesting soon, and so I can begin work on...


  • Operation Torch. This is a large campaign for Godlike. Most of it has been completed by other writers, but I've been asked to add a couple of adventures and tie the whole package together. I'm hoping to have this finished by the end of October.


  • The Silver Pavilion. An historical/fantasy game set in medieval Japan at the time of the Onin War. I've already started researching this.


  • Playtesting Delta Green: Targets of Opportunity. Alana and Jason are now caught up in testing the new Delta Green book with me (I haven't written anything for it, just testing it). I'm also looking at other groups to help with the playtesting.


  • Work on Target: Planet Earth, a humorous alien invasion supplement for Wild Talents. I'm running a game of this at GenCon. So far it's just a loose collection of notes, but it should be a fun game to rope Logan into.


  • Prepare a Vampire: The Requiem game for Alana. This will be a one-on-one game, once I get the time to work on it!


That's a lot of stuff to do. We'll see, as the year progresses, how far I get with each of these projects.

Friday, April 24, 2009

~waves~

Yeah. So this is not Allan; it's Alana. He's been so busy for so many months that I've finally stormed in to update his blog. (Call it a very minor coup.)

First and foremost, his book has finally been published! Yay!!! After waiting many, many, many months, then proofreading until we were cross-eyed...This Favored Land was officially born. (Printed. Whatever. We're just excited it's here.) He went to ImagiCon in Birmingham, AL to begin promoting it, and will be at GenCon in Indianapolis this summer as well. There are a couple of other conventions he might manage to get to if things work out (Origins, DragonCon).

Otherwise, he's been working too hard; both at (real) work and writing the next book(s), and also at taking care of his klutz of a wife (that would be yours truly). To be honest, I think I'm more work than the rest of it combined.

Did I mention This Favored Land yet?

I'm kind of excited for him. ;-)

Monday, October 06, 2008

A primer on the financial crisis

I saw last night that 60 Minutes tried to explain the great finance crisis that's hitting the world (but, and let's put the blame where it belongs, it started in the U.S.). They didn't do a great job of it. They used sound bites to explain what caused the problem and why it was bad without explaining what really happened and how. Not that this is surprising for television reporting.

I did some digging and found the following information, culled from several sources. Special thanks to a user named Tavella on RPG.net for posting an explanation, from which this post is culled.

* * *


Banks like giving out mortgages. This shouldn't come as a surprise to anyone. They are a safe vehicle for providing credit. Traditionally the failure rate is around 5%, peaking at around 15%. When mortgages do fail, they are attached to collateral: actual property, for which there is always very good demand. The value of property generally trends upwards. There are occasional bubbles and bursts that affect home owners and investors in the short term, but that shouldn’t be enough to sink a bank.

So, what happened?

With the rise of China as a source of the world's cheap crap, and the increase in oil revenues, and several other things, the 1990s saw the rise of a lot of investment money. The investors wanted a safe investment vehicle. Mortgages were a safe investment vehicle! So, the banks started selling mortgages. After all, people usually paid their mortgages (and if they hit hard times, they'd usually pay their mortgage before any other debt), and if they didn't the bad debt was tied to collateral.

The way banks sold mortgages was through something called a Collateralized Debt Obligation (CDO). This is one of those things you've heard about called a "derivative".

CDOs work based on the default rate of mortgages. The banks took a whole bunch of mortgages and lumped them all together. The banks knew how much money they would make from those mortgages, both as monthly payments and as interest. However, between and 5% and 15% would fail, based on historical data. 5% were likely to fail, and there was some risk that up to 15% would fail. So, the banks took this lump of mortgages and split it into what they called tranches. They took 85% of the mortgages and put them into the A tranche. Of the remaining 10% they put that in the B tranche. The leftovers were put in the C Tranche.

These tranches were then sold to investors (usually large institutions). The A tranches got the highest AAA ratings. The B tranches got BBB rating. No one touched the C tranches, so the banks kept that for themselves and paid themselves nice interest rates. The risk was spread across the tranches. The difference, as an investment, between the tranches was based on how they were paid out. When a mortgage is paid out, investors get a return based on the tranche they bought. The C tranches got the highest percentage return, then the B, then the A. However, if some of the mortgages defaulted, what money was recovered went to the A tranche first, then the B tranche, then the C. The A tranche, therefore, was considered safer, though it generated a lower rate of interest.

These CDOs were so popular that investors started asking for more and more of them. Unfortunately for the banks, only so many people could afford to buy homes. Too bad, as these things were generating a lot of income for the banks.

They were also generating a lot of income for the investors, because housing prices kept increasing during this period (with the occasional bubble, but mostly moving upward) which increased the dollar value of mortgages, and the payout to investors. This put even greater pressure on the banks to generate more of these securities.

This is where things start to go wrong.

You can’t just “create” more mortgages. You only get more mortgages if you find ways to lend more people money to buy property. The banks started to get "creative" in the types of mortgages they produced, in an effort to get more people to take out mortgages.

The most infamous of these creative mortgages is the sub-prime mortgage. You got a mortgage at a really low interest rate for a set amount of time. At the end of that time, the rate would go up, sometimes drastically. You could then take out a loan on the equity that you'd built up or sell the house for a profit before the mortgage came up for renewal. Or, you sucked it up and paid the higher interest rate.

Now, I want to mention something about Canadian mortgages. In Canada, most mortgages are variable rate. I was quite surprised to see that American banks would offer fixed rate mortgages that never changed for the lifetime of the mortgage. In Canada, you typically take out a variable rate mortgage. Every 3 to 5 years your rate changes. This is common, but it’s not a “sub prime” mortgage. The initial amount of the mortgage is at a competitive rate. The rate doesn’t go sky high after the initial term in order to make the bank more money. The bank is happily making money right from the get go, while the homeowner has a really good idea of what they got themselves into. (Not always. A lot of people got hit with high interest rates in the late 70s. I remember my parents being happy about renewing their mortgage at 14% for a couple of years back when some people were hitting 18% and higher.)

The sub-prime mortgage wasn't the only type of creative (perhaps “shady” is more accurate) mortgage. There were some where your payment wasn't even enough to cover the interest, or banks wouldn’t look too closely at someone’s credit history. The point was to sign more mortgages to fuel the demand for CDOs. It didn't hurt that both the Democrats and the Republicans saw it as a good thing for more people to buy homes.

The wheels didn’t fall off the cart with CDOs and shady mortgages, but they certainly became very wobbly with the introduction of Credit Default Swap, or CDS. 60 Minutes concentrated on CDSs last night.

A Credit Default Swap is a derivative in the form of insurance. You have an investment and you think it might not completely pay out. You’re going to lose money. Another company comes along and says, “Yep, you’re right, I think it’s going to fail. Tell you what, if it doesn’t pay out I’ll pay you the difference. In the meantime, you give me monthly payments.” The first company buys a CDS. They make payments to the other company, the seller. If the security falls through, the buyer either hands over the collateral to the seller for the value of the security, or the seller pays the buyer the difference. In the meantime, the buyer makes payments to the seller.

(Simplified example:) Let’s say you have a mortgage security for $1 million. You think you’re only going to get $900,000 out of it. You pay the seller, oh, $20,000 a year for five years in monthly payments. If the security falls through within 5 years, the seller of the CDS takes the foreclosed property off your hands and pays you the $1 million. Or, you keep the property and the seller pays you the difference between the property and the value you can get for it. If the mortgage security doesn't fall through, the seller of the CDS makes money in the form of monthly payments.

The big banks and investment houses had their own CDSs, so sometimes they would just trade one CDS for another, betting that the investment they were giving the CDS against wouldn’t collapse. CDSs were sold as investment opportunities. Banks and corporations sold them to manage risk. If the risk was lower than anticipated, the seller of the CDS made money on the “premiums”. If the risk was higher than anticipated, the seller had to cover the loss, but presumably the banks and investment houses did some math to estimate how much money they were really risking. This is the big risk with these items: the seller of the CDS is now on the hook for bad debts. They’re going to owe money if the CDS falls through.

Now that the banks had a way of mitigating against loss, they started making securities based on even riskier mortgages. And they started playing around with how they created CDOs. This is where the wheels start to fall off.

Lets look at those CDOs. The A tranches sold well, because the risk was pretty low. The B tranches, with the riskier mortgages, not so much. Investment analysts needed a way to sell more of the B tranches. They decided that not all of those B tranches were really going to fail. They figured, oh, 20% of the B tranches would be bad, but the rest were good.

So, they bundled a bunch of B tranches together and created a new security out of them, called a second stage derivative. They took 80 percent of this bundle and called it an A tranche. The credit rating agencies nodded their heads and declared they were nice and safe as A tranches. Now investment companies were buying a whole lot of B tranches thinking that they were as secure as A tranches.

Wouldn’t you know it, the banking houses built CDSs out of these second stage derivatives, pretty much like they did with the first stage. Now, you and I can see that these second stage derivatives are riskier than first stage. And, we can see that there are already CDSs out there for the first stage derivatives, and now they’ve created them on the second stage, too.

But it gets better (or worse, if you will). Remember that with a CDS, the seller gets a premium each month. Well, that’s income, so the banks turned around and created a CDO out of that, too, which in turn was used to anchor a CDS. Then the investors got really inventive and came up with even weirder — and riskier — derivatives.

Now you had more and more securities built around existing securities. If a security did well, as it would while housing prices increased, you had a magnified effect of greater profits.

The housing boom and easy-to-get mortgages brought a lot of people into the market who shouldn’t have been there. It also brought about things like “flipping” (where someone bought a house cheap, spent money to fix it up, and then sold it at a profit; it seems like the TV channel TLC is based around this whole flipping thing). This fueled an increase in housing prices, making the bubble bigger. People took out loans on the equity on their house and used it for consumer spending. Other people bought property out of panic. More and more mortgage were produced, with more and more securities based on them, and with the securities themselves leveraged so the banks could invest even more heavily.

This worked well while housing prices increased.

Then the bubble burst.

A glut of new homes hit the market, slowing the rate of increase in home prices as homes took longer to sell. Subprime mortgages came due, and suddenly people were shocked at the increased interest rate. Homes weren’t worth quite as much as the owners thought. Refinancing became an issue. Some people got into a negative equity situation (the mortgage was for more than the house was worth), and had to make up the difference when it was time to renew the mortgage. Instead, people walked away from the home.

Banks foreclosed, but they couldn’t easily get rid of the properties they had acquired; the bubble was busily bursting.

All those CDSs were supposed to ease this sort of risk. Except the securities were too highly leveraged. There were too many securities based on the same crappy mortgages. The investment banks couldn’t afford to pay out the A tranches, let alone the B and C. They didn’t have enough money, and couldn’t liquidate enough securities to get it, because those securities had dropped so much in value.

That’s when the banks and investment houses started to collapse. I over simplified a lot of this, but that's essentially what happened. I'm not sure anyone really understands everything that happened in great detail. If they did, they were a mental oddity: intelligent enough to figure out these derivatives but not intelligent enough to figure out this house of cards would crash, and crash hard.

Peculiar political ad

There's a peculiar political ad floating around on Louisiana TV. I just noticed it this weekend, partly because of Alana's surgery, and partly because I mostly avoid the local channels.

The ad is an attack ad by Republican Louisiana Treasurer John Kennedy against incumbent Democratic U.S. senator Mary Landrieu (Kennedy is running against Landrieu). The ad accuses Landrieu of voting 81% of the time the same way as Barack Obama.

What's odd about this ad is that, somehow, the Republicans think this revelation is going to come as a surprise. Really? Two Democrats voted the same way? Say it ain't so, Joe... I mean, John!

Well, actually, yeah, it was a surprise. I mean, she only voted the same as Obama 81% of the time? What about the other almost 20%? Which one of them is less liberal, Obama or Landrieu. I'm actually semi serious about this; I'm really curious about the bills where they didn't vote the same.

Anyway, I really can't imagine why the Republicans are wasting money on this ad. Surely they could have come up with a better ad than that, one that doesn't verify what most voters already knew, that Landrieu was in the same party as *gasp* Obama.

Sunday, September 28, 2008

Funny Simpsons line

There was a very funny line on The Simpsons tonight:

You hang onto resentment like a Confederate widow.

The man who prevented a nuclear war

I remembered reading about this a few years ago.

While conservatives have formed a posthumous lovefest around Ronald Reagan, forgotten are the dangerous first couple of years in his presidency when his "evil empire" rhetoric played well at home but did little to ease international tensions. Then the Soviets shot down Korean Airlines flight 007 on September 1, 1983, which was flying from JFK airport to Seoul, South Korea. At first the Soviets said the plane was spying, but later admitted to a "mistake" that cost the lives of 269 civilians. (No one is sure why the aircraft wandered into Soviet airspace, or why it didn't respond to Soviet radio calls, if they ever received those calls.)

On September 26, 1983, the world came this close to a nuclear war. Soviet early warning systems detected a missile heading for Moscow from the United States. Soviet protocol was to launch a massive nuclear counterstrike, but Lieutenant Colonel Stanislav Yevgrafovich Petrov wasn't convinced. He thought a single missile made no sense. He delayed the counterattack, even after another, and another, and another missile were recorded in bound.

You can read the full story here, but the upshot is that Petrov's assumption of a computer error was correct. He saved the world from nuclear war, at the cost of his pension and a nervous breakdown.

I wish I had posted this on the 25th anniversary of the incident, but better late than never. Petrov is little known, but he's someone everyone should know, and thank.

Another Tina Fey as Sarah Palin skit

A week or two ago Tina Fey played Sarah Palin on Saturday Night Live. It was quite funny;



Here's Tina Fey as Palin on last night's show. It's funnier than the first one.

Stewart and Colbert in Entertainment Weekly

I am so going to have to buy the next issue of Entertainment Weekly.

Here's a picture of the cover (with Stephen Colbert and Jon Stewart). It's obviously a parody of the controversial New Yorker cover from earlier this year:



The interview with Stewart and Colbert is available online.

Tuesday, September 16, 2008

First picture of a planet around a sun-like star?

A team of University of Toronto astronomers took what might be the first picture of an extra-solar planet — a planet around a sun other than our own — orbiting a star very similar to our own.

Astronomers have photographed other extra-solar planets, but they were all orbiting brown dwarfs, which are very small, very cold stars. Because they don't radiate much light, it's easier to spot (with optical telescopes) the planets that might orbit them.

In this case, the object was photographed orbiting the star with the catchy name 1RSX J160929.1-210524. This is a very young star. So young, in fact, that the planet has not yet cooled. This means it is radiating its own energy, making it possible to see. The star is a little smaller than our sun, and the planet is about the size of Jupiter, but much hotter (about 1500ºC, compared to Jupiter's temperature of -110ºC).

The star is 500 light years away. Scientists believe it will be another two years before we know for certain that it's moving along with the star, hence the reason why it's still open to conjecture as to whether or not the smaller object is a planet and whether or not it belongs to that star.

An additional interesting point is that the planet is 330 AU out from the star. An AU is an astronomical unit, equal to the distance from the Earth to the sun. Neptune is about 30 AU from our sun, so this planet is 10 times the distance from its star as Neptune is from the sun, which isn't a situation that fits the current solar system models.

This is going to be an interesting object to pay attention to. Meanwhile, the picture is available at the Gemini Observatory web site. Just follow this link: http://www.gemini.edu/sunstarplanet.

Friday, September 12, 2008

Large Hadron Collider webcam

You might have heard about the Large Hadron Collider (LHC), the new, huge subatomic particle collider at CERN (the European Organization for Nuclear Research) near Geneva, Switzerland. The collider is being used to find, if possible, dark matter, the unseen particles that — theory predicts — make up the bulk of the mass in the universe.

There have been all sorts of (uninformed) reports that the collider could create a black hole big enough to destroy the world. That's foolish, it can't happen.

However, here's a live webcam site for the collider. Chances are you'll see an experiment in progress. Enjoy!

After that, here's a science rap about the collider, performed by a CERN employee. It topped over 2.8 million YouTube hits as of today.

Thursday, September 11, 2008

This Favored Land coming closer to reality!

Last week I got to see a very small sneak peak of my roleplaying supplement, This Favored Land: A Wild Talents Sourcebook for the War Between the States.

Shane at Arc Dream sent me a link to a preview of the layout files. I got to see all the finished art work, and the templates used for the layout. It looks very, very good! It's done in a 19th century style. The sidebars look like scrap paper, and the art looks like they were photos held into an album with those little sticky corner holders you used to be able to buy.

Arc Dream is working hard to finish the layout so that the book will be ready to go to print this month. Once it's been laid out, I'm sure I'll be asked to help proof it. I can't wait!

Tuesday, September 02, 2008

Call of Cthulhu: Dig To Victory!

I mentioned a few days ago that I played a game of Call of Cthulhu while I attended GenCon last month (gosh, it seems so long ago by saying "last month"...).

Role Playing Public Radio now has the entire session — all 320+ minutes of it — available as a podcast.

If you don't want to listen to it all online, you can also download it, though it does take several minutes.

Monday, September 01, 2008

Was Jindal a missed opportunity?

The wind has whipped up around here — gusting to 28 mph — and the rain is falling as the outer bands of Gustav slide over West Monroe, Louisiana. Fortunately, it looks like Gustav hasn't been anywhere near as devastating as Katrina, and maybe not as bad as Rita either.

Regardless of the power of Gustav, the evacuation of New Orleans and the southern part of the state went very smoothly. This is due to the lessons learned in Katrina. Apparently FEMA spent a year in New Orleans drawing up an evacuation plan.

One politician in particular is getting a "boost" due to Gustav: Louisiana governor Bobby Jindal. His competence during Gustav — albeit with far better federal support and 50:50 hindsight — is striking in comparison to then governor Kathleen Blanco three years ago. With the choice of Sarah Palin as John McCain's running mate, some people are starting to speculate on a particular what if: what if McCain had chosen Jindal to be his running mate? With the media focus on Louisiana, Jindal's leadership would be a powerful tool against the Democrats. Instead, McCain chose the inexperienced Palin for vice presidential nominee. Some media, and no doubt some Republicans, are wondering if McCain would have been better off choosing Jindal.

What the media seems to be forgetting — if they even remembered it in the first place — is the reason Jindal fell off the short list for VP in the first place.

Bobby Jindal fell off the list due to the embarrassment he suffered earlier this summer. The state congress in Louisiana voted itself a 125% pay increase, making Louisiana’s politicians some of the highest paid in the nation. Worse than that, their pay was to be tied to the consumer price index, a luxury not afforded to the vast majority of the state’s residents.

The people of Louisiana were livid, yet Bobby Jindal refused to veto the bill. Oh, he spoke out against the raise and urged the state congress not to pass it, but he refused to pit himself against Louisiana’s senators and representatives. Instead, he chose not to sign the bill into law, legal sleight-of-hand given that if the governor doesn’t sign a bill it goes into law within a month anyway. Only after a grassroots campaign to recall several Louisiana politicians — including Jindal — gathered momentum did Jindal realize he had misread the public, at which point he vetoed the bill.

Louisianians were openly speculating that Jindal would be a one-term governor, so angry were they over the raise debacle. Other skeletons in Jindal's closet, which came out during the last two gubernatorial elections, popped up once again (such as his participation in a fellow student's exorcism when he was in college). His chance of being picked as McCain’s running mate was essentially sunk by his actions back in June, and the negative publicity he received.

McCain didn't select Jindal for good reasons, reasons that have been largely forgotten as Jindal appears as a strong leader on television. It remains to be seen if his handling of Gustav will be enough to reform him in the eyes of Louisianians, though.

Sunday, August 31, 2008

Watching Gustav

It was just a little over 3 years ago when I first started this blog. It was in the wake of Katrina, with Hurricane Rita heading to the coast. I thought it would be a good idea to start a blog with the hurricane on the way. I could point my family to the blog instead of getting the same, repeated questions of concern.

So, here I am on post number 383 talking about a hurricane about to hit the Louisiana coast. As of right now, Gustav is heading toward the coast just west of New Orleans. Normally winds are stronger on the northeast quadrant of a Gulf hurricane. According to the news, it's looking like Houma, LA is going to be in the northeast quadrant. In the case of Katrina — which hit east of New Orleans — the storm's wind drove the water in Lake Pontchartrain down to the city where they breached the levees. Gustav will be driving Gulf water up the Mississippi, but it might be safer for the city than what happened with Katrina. Gustav is faster, too, so the surge won't last for as long.

Katrina didn't hit us in Monroe. It looks like Gustav will hit us, though. The first rains from Gustav are sliding over Jackson, MS right now. We're, personally, in good shape. When we lived in Monroe, we were in a flood area. They have drainage channels, but we never really trusted them. Now we're in West Monroe. We're on a hill with a couple of valleys around us. I figure this area would need something like a 30 foot flood surge before water would come in our second floor apartment. The building is new, too, so I don't think we'll have a problem with the wind even if it's still hurricane force when it gets to us. There are trees behind us, none of which are tall enough to land on our apartment; the fear of being hit by a tree was very real in our old place.

I'll probably post when the hurricane winds get to us, assuming that we still have power. Losing power, in the fragile infrastructure that is Entergy's northeast Louisiana territory, is our greatest worry.

Wednesday, August 27, 2008

Threat to cotton

One of the first really cool things I saw down here in Louisiana was a cotton field. There's something special about a field covered in white fluff balls on short, dark brown stalks. I've seen people pull off to the side of the road and grab a cotton boll right from a plant. In these days of synthetic fabrics, it's simply cool to see natural fibers growing in a field.

How long this will continue is open to conjecture, because there's a scourge afflicting the South's cotton plants. And the scourge is almost entirely man-made.

The scourge goes by the name Palmer amaranth, also known as pigweed. Pigweed grows fast (an inch a day, even in drought conditions), blocking sunlight and sucking up water intended for cotton plants. Pigweed is resistant to Roundup, the primary herbicide — created by agri-tech company Monsanto — used by cotton farmers.

Monsanto developed genetically modified cotton that was resistant to Roundup. This tied a single strain of cotton seeds to a single herbicide. Farmers could spray Roundup over their crops secure in the knowledge that it would kill everything except their cotton plants.

Some scientists warned against such a mono-culture: a single plant strain coupled to a single herbicide. Roundup killed every plant that rivaled pigweed. Pigweed evolved a strain that was resistant to Roundup. Farmers planted Roundup resistant cotton and sprayed Roundup. The result was that only two plants survived on the farms, Roundup resistant cotton and Roundup resistant pigweed. Pigweed is the stronger plant, so it started taking over. Now it threatens the South's entire cotton industry.

Here's an interesting article on Palmer amaranth.

Monday, August 25, 2008

One of the last Civil War widows dies

A couple of years ago I read a story about a woman who died claiming to be the last Civil War widow. It turns out that she was not the last.

On August 17, one of the last Civil War widows died at the age of 93. Maddie White Hopkins (her name at the time of her death) married William M. Cantrell, a Confederate veteran, in Baxter County, Arkansas in 1934. She was 19, he was 86.

Her story is actually quite touching, describing the desperate situation in that part of the country during the Depression. She cleaned and did laundry for the elderly Civil War veteran. He offered to leave her his house and land if she married him and took care of him in his final years, which she agreed to do. He died 3 years later, in 1937.

Hopkins was reluctant to come forth, afraid of what people would say about her marriage. According to the United Daughters of the Confederacy, there are other Civil War widows who are still alive, and who shun publicity for similar reasons.

When you realize that there are still people around today who were married to a man who fought in the Civil War, you realize that 150 years isn't that long ago.

You can read the full story at the Charlottesville, VA Daily Progress web site.

Presidential timing

This post isn't intended to get into the debate about who would make a better president, Barack Obama or John McCain. Instead, I wanted to point out something that most reporters haven't mentioned. (In fact, I haven't seen it mentioned anywhere yet.)

If Barack Obama becomes U.S. president he will be the first African-American president, which everyone knows. He would be the first African-American president on the sesquicentennial (150th anniversary) of the start of the American Civil War. The anniversary takes place April, 2011. (Most historians set the beginning of the war as April 12, 1861, when Confederate forces fired on Union-held Fort Sumter. The U.S. Supreme Court fixed the legal start of the Civil War as April 19, 1861, the day Lincoln ordered the blockade of all Southern ports.)

Obama would also be president on the 150th anniversary of the enacting of the Emancipation Proclamation, which would occur at the end of his first term on January 1, 2013.

If he loses the election, then then 150 years would have passed since these events occurred with an unending string of middle-aged (or older) white men holding the nation's top office.

If an African-American were to win the 2012 election, they would be in office on the 150th anniversary of the passing of the 13th (outlawing slavery) and 14th (granting suffrage to black males) Amendments to the U.S. Constitution.

By contrast, the 19th Amendment granting women suffrage was passed in 1919, 89 years ago. If Obama wins, hopefully it won't be another 60-odd years before a woman becomes president.

Friday, August 22, 2008

GenCon Report

Life's been mucho busy, which is why I haven't posted anything to my blog. I was considering even just taking it down, but Alana suggested I post my GenCon report to it.

I was at GenCon last week, from August 14 through 17. This was the first GenCon I'd attended since 2000, back when I was in Toronto and it was in Milwaukee. The purpose of the trip was to run events of This Favored Land, my Civil War roleplaying game supplement to Arc Dream's Wild Talents. My book is due out sometime next month.

I intended to have all my scenario stuff printed out on Monday, the 11th so that I'd have the 12th to pack and relax in order to get up early the next day. That didn't happen, and I was printing maps up until 10:15 pm. As such, I didn't leave West Monroe until 7:30 a.m. I made pretty good time, though, getting to Indy in just over 12 hours, including a lunch and a dinner stop. The irony of GenCon travel is that when it was in Milwaukee it took 12 hours to drive there from Toronto. It moved to Indy after I moved to Louisiana. Milwaukee is a two day trip from here, but while Indy is now down to 9 hours from Toronto it is 12 hours from West Monroe. I'm destined to always travel 12 hours to GenCon.

(For the record, the drive seemed to go by faster here. I think it's because the number of Interstate changes is a little more spread out, making for better breaks in the drive.)

This is the fastest GenCon I've ever attended. I think it has to do with running RPGs during the middle of the day (1 pm to 5 pm). When I ran miniatures events I spread them out so that I ran some of the events at night. I only had to handhold the players for about an hour, after which they were running things on their own. In an RPG I'm busy the full 4 hours. I enjoyed it, but it also makes the day seem to go by very fast.

I got to meet the folks at Arc Dream for the first time in person. Three of them (Shane Ivey the president, John Marron an editor, and Kevin Pezzano a writer) live in Birmingham, AL. We're planning to get together at some point, as it's only about a 5 or 6 hour shot across I-20 to get there from West Monroe. Shane even suggested bi-monthly game sessions. Not sure I could afford the gas for that.

Thursday night I visited with some friends (Mike Miserendino and Dean Gundberg) from my days running Ground Zero Games miniatures events. None of us could believe it was 8 years since I last saw them. I tried to catch them again Saturday night, but their games were done by then. This surprised me a little, mainly because a decade ago we had games running until about midnight a couple of times, or at least up until 10. As it was, I didn't get to play any miniatures games.

I did get to play a Call of Cthulhu game with Scott Glancy, one of the co-creators of Delta Green, along with Greg Stolze (inventor of the ORE system and fairly well known in RPG circles). We played members of the British 179th Tunelling Company during World War I. Much fun was had, and my character managed to avoid being eaten and remained sane! The scenario ("Dig for Victory!") is going to appear in a Pagan game book at some point. The game session is going to show up on Ross Payton's podcast web site.

My scenarios played very well. I didn't have anyone show up for my Thursday game, but when Ross couldn't make it to run a Monsters and Other Childish Things game (also by Arc Dream) I folded most of his players into my own scenario. On Friday, I ran the scenario for a father and son group that so enjoyed the game they pre-ordered my book. Saturday I had to make space for extra people in my adventure (Woohoo!). On Sunday I only had one player, but Shane Ivey jumped in and I ran it for the two of them. This was the first time I had run games for complete strangers, and it was a blast.

Shane and I discussed my next project, which is going to be a Godlike book about the First Special Service Force. Most of the Godlike campaigns are short, 34 to 60 pages, but Shane wants a full 128 page game book, which means about 80,000 to 100,000 words. Oh, and he still wants the two extra chapters for This Favored Land that I've been working on and he wants the two GenCon scenarios as expanded PDFs. I'm going to be a busy boy...

That was my GenCon in a nutshell. A couple of observations:

  • There were more kids (10 year olds and younger) there than I remember. They seemed generally well behaved.

  • The miniatures events were spread all over the place, which is too bad given that they are very much a visual hobby. The historicals were about a block and a half away, from what I heard, and I only saw two historical games the whole time I was there.

  • Not a lot of night time games. I've heard a number of people complaining that after 6 pm it was hard to find a game to get into, except for the occasional pickup game. Looks like a good opportunity if you want people to play in your game: run it from 6 to 10 or, better yet, 7 to 11.

  • There were a lot of good looking science fiction and science fantasy miniatures games. There were four or five contenders to Games Workshop type games, though the game mechanics looked looked better. The old Mutant Chronicles game is back, this time by Fantasy Flight.

  • Whoever came up with the leather and heavy cotton men's utility kilts -- complete with pockets! -- should be shot out of hand.

  • The Forge had a good selection of truly interesting RPGs. I picked up _Dread_ which uses a Jenga tower to simulate the dread felt in horror games. 3:16, a tongue-in-cheek "beat up the alients" RPG sold very well, but I thought it was a bit pricey at $25 considering what you got. A game based on the Warsaw ghetto won a big indie award (I was at the ceremony in a bar on Wednesday night).

  • There was no Elder Party rally this year for the presidential elections, partly to do with some controversy from 2000 or 2004, but I never got the full scoop about it. So, I guess Cthulhu is running for president by acclimation.

  • Finally, you can have a great time at GenCon without spending much on events. There are a lot of free games you can try, particularly if your friends bring some of their own games along.


I bought some neat stuff (of course). Here's a list:

  • Wild Talents Essential Edition (didn't actuall buy this; it was my comp playtest copy). The full rules for Wild Talents 2nd Edition, but with the background universe and a couple of (very good) essays removed. The full $40 hardback will be available this fall, but this edition, with just the rules, is a steal at $10 and if you played any of our games at GenCon you received a $5 off coupon for any purchase. Best deal of the convention!

  • A Dirty World, Greg Stolze's film noir roleplaying game using Arc Dream's One Roll Engine system.

  • Dread, a horror roleplaying game that uses a Jenga tower to add, uh, dread and tension to the game.

  • Memoir '44: "Operation Overlord" and the "Hedgrow Hell Battle Map". I'm a big fan of Memoir '44, which is rules light but still offers some nice tactical decisions. The "overlord" games are extra big games that require two sets of the rules, and sometimes two sets of the expansion packs! The "Operation Overlord" set provides cardstock counters instead of plastic figures, but for all the armies covered by the game. It also includes special "Overlord" cards. The battle map is double sided with all the terrain pre-printed, and comes with new rules and new truck models.

  • Monsterpocalypse. I sort of blundered into this. I was looking at some models in the Privateer Press booth before the dealer's room opened, only to discover that a line had formed ahead of me and eventually encompassed me. I asked what the line was for, and someone mentioned it was to buy Privateer Press stuff, particularly Monsterpocalypse. This is a collectible miniatures game about giant monsters destroying cities. Logan loves a similar game we have for the Playstation, and after hearing about the game from fans in the line, I ended up buying a set. Unfortunately the starter packs were sold out and we could really use another one to play, but we'll be able to manage with what we have so far. After buying the sets I picked up the rare GenCon exclusive figure for $2, and then I played a demo that netted me the GenCon demo exclusive figure.

  • Mr. Jack is a two player family game of hunting Jack the Ripper. It gets very good reviews and I've wanted this for a while.

  • Wings of War is a card game about World War I aerial combat. I'd heard mixed things about it, but the Arc Dream guys all played and enjoyed it, and talking to a woman at the Fantasy Flight booth sold me on it. It looks very easy and a lot of fun to play. I'm going to try and rope Logan into playing this weekend.

  • Black Goat of the Woods: an expansion for the Arkham Horror board game. I might have to haul this out later this weekend. Takes a while to set up and it isn't a short game, but it can be played solitaire.

  • Ten Creepy Freaks booster packs for Logan. This is a game he got into a couple of years ago that was soon discontinued. They were selling the boosters for $1 each.

  • Starship Troopers Miniatures Game and Starship Troopers Floorplans. I've had precious little time to paint miniatures this year, and so buying more miniatures for a setting I didn't already have was right out. I do have some trooper miniatures I can use with this game, I just need to buy some bugs. I may or may not do that, but the game was on clearance for $2, as were the floorplans (which I can use for roleplaying games).

  • More dice than you can shake a stick at.

Sunday, April 13, 2008

I found this fun little site with those dumb little polls that everyone seems to enjoy filling out. Okay, I enjoy them, at least.

I have almost a 50:50 chance of surviving a zombie attack:

46%




Given the above, it's probably not helpful that I'd make a good human shield:

64%



Or that that it's a 50:50 chance I'd eat my friends once the food ran out:

46%



However, I have a pretty good chance of beating up a kindergarten class (presumably if they aren't zombies):

22




I now have proof that I'm worth more to Alana dead than alive:

$4575.00The Cadaver Calculator - Find out how much your body is worth.




The degree to which I'm a geek shouldn't surprise anyone (except to say, "What, that low?"):

80% Geek




My spelling's not bad, either:





You can find the whole selection of quizzes and widgets here:

http://www.justsayhi.com/bb

Saturday, April 12, 2008

Hello! Is there anybody in there?

Thud. Thud. Thud. Is this thing on?

As you can tell, I haven't died or been abducted by aliens or anything.

So, why haven't I blogged? Mostly from being extremely busy with writing and other stuff.

Right after I posted my last message (more than three months ago; yikes!), I received feedback on This Favored Land, the Wild Talents roleplaying supplement for the War Between the States. The good news was that they really, really liked the manuscript! A recent comment was "it will rock your face off", so I'm really psyched! It's been compared, rather positively, to Arc Dream's Godlike roleplaying game.

The bad news/good news was the feedback from the playtesters. It was all pretty positive, but it was in almost all cases a request for more information, both from Shane Ivey at Arc Dream and the playtesters. As a result, the manuscript exploded in size. From June through September I wrote 83,000 words. In the month of January I added almost 40,000 words to the manuscript! This is actually quite deceptive, because there was a major problem with the scenario in the original manuscript, so I had to almost completely rewrite it. Call it 45,000 words in a month and a bit. (The "bit" came when a playtest document showed up the day before I was going to send in the finished draft, resulting in another week or so of edits.)

So that was what I did every night in January, or so it seems. At about the same time, Logan started playing soccer and I was drafted as a coach. Well, alternate coach actually. I didn't have the time to do all the coaching activities. Their season ended last month. They didn't win a game, but they tied in three games. The age group ran from 7 to 9, and most of our players were only 7 years old. We also had a fair number of kids that only showed up for the games, not the practices. With a tiny bit of luck, we could have won two of the games we tied. It was fun, though, and I think the kids learned some stuff for the next season. I don't know if I'll be coaching again. Part of me wants to, though Logan probably won't play in the fall as it will run at the same time as football.

The biggest issue for us this year has been Alana's health. She's not been feeling well since December, or earlier, but since the start of the year she's just been feeling really bad. It has to do with her diabetes, and various drug interactions. We now at least know what is causing the problems. Unfortunately, she's now on a cocktail of prescriptions; she's up over 18 prescription meds a day now.

The weather has turned nice (we're in that one month zone in Louisiana when it's gorgeous), so we're getting out and walking more, which helps all of us. We just walked up to a nearby park, prowled around and walked back, something we need to do a lot more of. Logan and I have been playing more games of late. He's really taken by an old, simple Avalon Hill game called Naval War that, in spite of its name, is a slightly abstract card game. One of the reasons he likes it is because he can beat me at it rather handily (it's mostly just luck, though there is a slight strategic element). We played Memoir '44 this week, and he beat me! This is a "light" wargame in a system I really enjoy. It's a very easy system to learn, but it's not a simplistic game. I first played it with him a couple of years ago, when he needed help from Alana in choosing cards. This is the first time that we played with him making all the decisions. He still beat me! (Yes, I went a little easy on him. If I hadn't, I think he would have still won! I blame my dice rolls...)

Gaming wise, we're still playing roleplaying games once a month, though I think we've only played twice this year, and three times since September. Jimmy hasn't been able to make it down with Jason, so our roleplaying group is down to three. I'm running Walker In The Wastes for them. When that's over, in a year or so, I'll look at resurrecting Delta Green or playing a similar game, like Conspiracy X. I'm thinking of taking the Conspiracy X game (using Eden's Unisystem) and converting it to One Roll Engine (ORE, which is used in This Favored Land). Eden has been incredibly slow at releasing stuff for 2nd Edition Conspiracy X. First edition used a completely different rule set, so you have to do some converting of their sourcebooks into the Conspiracy X 2.0 rules. If I'm going to do that, I might as well convert to ORE. If I run Delta Green again, it will be with the NEMESIS rules, which are ORE based.

I've also been playing a weekly Skype game of Call of Cthulhu. I'm running the players through Shadows of Yog-Sothoth. This past week we used the freeware RPGTools MapTool program for the first time. It allows you to share maps with players online. It worked very well. One of the players, Tom, has purchased a similar game. I think we're going to give that a try to see if the extra features are worth changing from the free MapTool program.

This all brings me full circle to This Favored Land. I haven't heard anything yet, but I've volunteered to run a couple of games at GenCon. As a result, I've been working on a couple of scenarios. I also need to work on two extra chapters for the book which will be released as PDFs simultaneously with the book's release, which is tentatively scheduled for June. This week I received a request from Shane at Arc Dream to help with the new super power rules for Wild Talents. Originally the 2nd edition of the game was going to just be a reprint with some additional information. Instead, they've decided to fix some aspects of the rules based on feedback they've received since the game's initial release at the end of 2006.

At the same time, I have a couple of additional game ideas in mind. I could extend This Favored Land into the Wild West. Or, I could write an ORE version for feudal Japan. Percolating away is the idea for a fantasy/alternate history game I mentioned three months ago. The only problem with this game is I'll need to do a fair bit of research, and I'm not sure we have the space for any more books!

Yes, I'm going to be busy in the next few months, but I'm going to try and blog more. Or, if I can't because of all the other writing I'm doing, I have to seriously consider whether or not it's worth keeping the blog going. I'm not sure anyone is even reading it any more.

Thud. Thud. Thud. Is this thing on?

Friday, January 04, 2008

Louisiana state government supports LSU

Alana mentioned today that she can go to work in jeans and a Louisiana State University t-shirt on Monday. Alana works for the State of Louisiana. LSU plays Ohio State in the NCAA national championship football game on Monday.

I guess they figured they might just as well let people wear LSU t-shirts because they're going to do it anyway! (The main campus of LSU is in the state capitol of Baton Rouge.)

Thursday, January 03, 2008

Mike Huckabee and the National Igloo

Mike Huckabee won the Republican presidential nomination in Iowa this evening. It is, therefore, only fitting that I present to the people of the United States a younger, chubbier Mike Huckabee at his intellectual best.

The following is a clip from a one hour special — based on a semi-regular segment called "Talking To Americans" — from the Canadian fake news show This Hour Has 22 Minutes. (The show was sort of a Canadian version of The Daily Show, though it predated the American show). This is from 2000, when the then governor of Arkansas congratulated Canada on preserving its National Igloo:

Tuesday, January 01, 2008

Roleplaying game idea: Reaver

While I haven't been posting to my blog, I haven't been just lying around like a slug. I've been working on a New Orleans scenario for This Favored Land. I've also been working on an entirely different roleplaying game, using the same ORE (One Roll Engine) game system.

This game, so far named Reaver, is set in an alternative 13th century with fantasy elements. I have a good handle on the setting, but I'm stalling on how to tie the setting to character motivation.

The departure point is the 3rd century CE. Christianity and Mithraism compete in Rome, with Mithraism eventually attaining the edge. Mithraism was a religion popular among Roman soldiers, brought to Rome from the Middle East. Through the first three centuries of the Common Era, Mithraism and Christianity co-existed. There's some debate as to whether the two religions actually competed head-to-head, or if they just basically competed for real estate within Rome. There are several elements common to both religions. In this game, it's Mithraism rather than Christianity that comes out as the state religion of Rome by the end of the 4th century, though Christianity still exists.

Fast forward to the 13th Century. England's king (King John in our timeline; someone else in my modified time line, which I'm still working on) is having problems with France. In our time line John came up with the idea of converting to Islam. At the time, he wasn't taken seriously and England remained Christian. In my timeline the king does turn to Islam, which has spread pretty much as it did in our universe. He sees the Moors in Spain as a valuable ally against Mithraic France.

Not everyone in England is happy about the conversion to Islam, of course. The nobles in Northumbria, in particular, have taken a dislike to this forced conversion, and are considering rebellion.

And this brings us to the actual focus of the game. Scots — who are still pagan Celts in the absence of Christian conversion — and Englishmen have both raided across the border for decades, but there is change in the air. Mithraic Northumbria and Celtic Scotland are now drawn tenuously together as they clash against Muslim England. At the same time, the old grievances between Scotland and England are not easily cast aside.

The fantasy elements are more subtle. The creatures of Celtic myth exist, but have been driven to near extinction as mankind advances into the wilderness. Only in the wilderness will you find mythic creatures. Belief is an important aspect. Muslim prayers (and Christian prayers, too) are answered, if the correct conditions are met. For an example of the feel I'm looking for I have in mind the old Land of the Ninja supplement for RuneQuest. Basically, the world works as people perceived it to work in the 13th century.

The characters are Celtic Scots living along the Borders.

This brings me to my problem. I haven't figured out, yet, how to closely connect the characters to the setting. For that matter, I'm not entirely sure I should closely connect the characters to the setting.

So, that's what I've been doing lately instead of blogging. I'll do some more research and then see how this game works out.

Sunday, December 16, 2007

New anti-pseudoscience blog

Okay, it's not new, it's just new to me.

The blog is Respectful Influence, found at http://scienceblogs.com/insolence/.

I came across the blog after seeing an add on cable for Miracle Foot Patches. These things are supposed to "detoxify" your body by drawing "toxins" out of your feet. You can tell, because the patches get this dirty colour on them! It's got to be toxins, right? I mean, why else would the soles of your feet make a sticky pad of goo turn dirty?

The debunking of these things is here: http://scienceblogs.com/insolence/2006/10/
your_friday_dose_of_woo_these_boots_were_1.php


Perusing the blog I found something political that should have been noted in regular media, but really wasn't. Republican Dan Burton has been interfering in the Autism Omnibus hearings. These are hearings that were ordered to look into whether or not vaccinations cause autism. Forget the fact that science has debunked the autism/vaccination "link". Anyway, the first few test cases weren't going well in the hearings, so Burton — a believer in autism/vaccination link pseudoscience — wrote to the hearings to try and influence them.

The mainstream media might have missed it, but it's documented here: http://scienceblogs.com/insolence/2007/12/
representative_dan_burton_trying_to_use.php#more


This is going to be one of my "must go to, daily" blogs.